Skip to end of banner
Go to start of banner

(ENG) [4DReplay] System Architecture

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »



System Architecture 

 4DReplay & 4DLive 시스템을 운영하기 위해 Venue영역의 Production System, Shooting System 그리고 Cloud System을 구분하여 System Architecture 및 System Flow를 이해할 수 있어야 한다. 


  • No labels